Mythic Bastionland Core Rulebook
Mythic Bastionland Core Rulebook
Couldn't load pickup availability
Mythic Bastionland Core Rulebook
Take the Oath and venture into Mythic Bastionland, a tabletop RPG set in the imagined past of Into the Odd and Electric Bastionland , built on the same lightning fast, ultra-streamlined rules system. Designed by Chris McDowall and illustrated by Alec Sorensen.
KNIGHTS IN SEARCH OF GLORY
In Mythic Bastionland you begin as a young knight errant, seeking the glory to lead warbands, earn a place in court, and rule your own domain. Glory is found in hunting the Myths of this world and manifesting them into reality while protecting the Realm from their strange influence.
Each player is one of 72 Knights, with personal equipment, a unique ability, and a passion that fuels their spirit. As your glory grows, you might eventually embark on the legendary City Quest, an impossible challenge to find The City itself, a shining metropolis seen only in dreams.
RULES LIGHT, FLAVOUR HEAVY
The streamlined rules support a campaign of exploration, where you traverse your own hex-mapped realm filled with myths. Each slowly revealing their omens as you journey through their land. The book comes with 72 of these Myths, enough to know there’s always a new surprise hidden in the woods.
Hex-crawling, domain management, ageing, exploration, and mass battles are all handled through fast, streamlined mechanics.
Mythic Bastionland is fast-paced and rules-light encouraging creative problem solving and decisive combat. The game is designed for both ongoing campaigns spanning seasons and ages, and fast-paced one-shots focusing in on a particular adventure of a company of knights. It’s perfect for groups of 1-5 players plus a Referee.
Share
